11.11.12

Hey everyone, another update=)

Last time I told you that we were going to make this into a little game project, by now we got out design and story fleshed out and the programmer started working on some code as well. 

In the meantime I've been doing a lot of sketches and also started fiddling around with a blockout for the main area in the game. We are hoping to have a couple of uniquely styles areas (cave/interiors/exteriors) that all connect to this. I won't spoil anything more in terms of design though:P.

When I get this blockout cleaned and mapped I'll start the painting process that I will also record so you guys can look at my workflow.

Enough talk, the images:





4 opmerkingen:

  1. Your work is amazing, I check up on your stuff from time to time and it's really cool seeing your progress :) Keep it up!

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  2. Awesome work, great block out, I love it. Can't wait to see more.

    I did have one question about your block out and process from looking at your images. I noticed that in some areas you are, for lack of a better term, shoving stuff into stuff, which I know is a common process in game art, and I was just wondering if you were going to keep some of that the same or build it as one seamless mesh as you go along. For instance, the trees with their limbs and the houses. I wasn't sure if you were going to keep that the same to save polycount or if you just didn't flesh that out yet.

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  3. I prefer to clean it up as one seamless mesh when it comes to this projection painting stuff, however when it means that I'll have to cut up to much stuff I won't bother and just keep it intersecting, The trees will be made clean, however the part where the little round towers connects to the house will be intersecting as that would require a lot of extra loops and stuff that just make it more tedious.

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